ChanceFlow: randomly selects one output based on assigned probabilities.
CooldownGate: blocks flow for cooldown duration before allowing next.
FlowControlWithDelay: triggers multiple outputs with individual delays.
Foreach with output index. Loops through a collection and outputs current index.
GetListItemRandom: returns a random item from a given list.m
Returns current Unix time in seconds.
Loads Unix time from PlayerPrefs and calculates elapsed seconds
MultiChanceFlow: triggers outputs based on assigned probabilities.
RandomFlow: randomly selects and triggers one output flow.
Saves the current Unix time to PlayerPrefs